Among my favorite things in the Discord is Rabenstadt, a community project to write a vampire hunter sandbox set in 19th century Europe, inspired by the likes of Helsing, Bloodborne and Castlevania. The project is exciting and the sub-community is knowledgeable and supportive (thank you Sigve, Anton, Perttu, Tarsos, TacoSundae and anyone else I might have missed).
During the last few days we have been working on a table of relics. Real world relics are weird enough, so making them in-game magical artifacts seemed natural. Here is a table to generate random holy relics and a one-button generator to make relics on demand (thanks to Angus Warman, whose generator code I copied and tinkered with to make this).
Holy RelicsRelics are the physical remains of a saint or an important item that once belonged to them. Through them saints can perform miracles, which makes them invaluable for adventurers fighting the forces of darkness.
Random Relic Table
|1||skull||Aurelius||glows in the proximity of undead.|
|2||body||Constantina||makes the bearer untouchable by the undead.|
|3||femur||Elric||can store sunlight and then release it when sprinkled with holy water.|
|4||preserved heart||Gertrude||makes the bearer immune to disease.|
|5||hand||Junipero||heals anyone who touches it a number of hit points equal to a roll of one of their hit die 1/day.|
|6||blood||Justina||can cure any disease from a person 1/week.|
|7||whip||Stanislaus||makes the bearer immune to mind-affecting effects.|
|8||chains||Theoclia||allows the bearer to re-roll a saving throw 1/day.|
|9||cloak||Vincent||enables the bearer to detect any lie they hear.|
|10||crown of thorns||Vornheimia||imbues the bearer with holy might. Gives a +2 bonus to attack rolls and damage 1 for minute/ day.|
|11||rosary||Wenceslaus||allows the bearer to call 1d6 forth pillars of holy fire from the sky 1/ day. They are shaped like cylinders with 100’ height and 10’ diameter, and deal 1d6 damage per character level.|
|12||sword||Xenia||can automatically destroy every and any undead within 30 ft once (ever).|
|13||rib||Belisarius||allows the bearer to see through illusions.|
|14||tongue||Theodosia||allows the bearer to last five times as long without food, water or rest.|
|15||eye||Frederick||allows the bearer to survive lethal blows 1/ day. If an attack would bring them to 0 HP they instead remain at 1 HP.|
|16||sword||Bernardette||allows the bearer to speak with animals.|
|17||grail||Beric||can return a recently dead person to life once (ever). The target must have been dead for no longer than one week.|
|18||rope||Therese||grants the bearer divine visions. They ask a yes or no question to the GM 1/ session, and they must answer to the best of their ability.|
|19||spear||Ludwig||makes stigmata appear on the bearer’s hands and feet (allies within 30’ who share the bearer’s faith gain a +2 bonus on attack rolls and saves).|
|20||journal||Saturnina||gives the bearer understanding of all languages.|